I’m splitting my “reblog and scream at people” activity off into this blog, because I recently visualized the Venn diagram of “people who might like looking at pictures i drew” and “people who agree with/are not annoyed by my politics” and it was pretty fucking grim.
it is 2017. gaben sits at his desk, stately and sporting a dignified beard. he holds in his hand an “inflatable baloonicorn”, which when first released in mid-2012 sold out almost immediately despite its retail price of $29.99. he squeezes it gently.
“team fortress started out as a labor of love for all of us,” he says, using the unicorn as a gesticulation aid, “but like a lot of our games it became an experiment pretty quickly. for this one, we were looking at how far we could push it.”
he pauses for a moment, considering the toy carefully before setting it down.
“and in this case, the answer turned out to be ‘as far as we want to’.”
not sure what happened between Meet the Sniper/Spy/Medic and today, but maybe 2 minutes of a joke that’s been knocking around since the beta* was the best they could do under the circumstances (insane pressure, sustained debates about gender/species, focus not exactly on an ancient FtP FPS much these days). i kind of feel like i just watched someone drop a bunch of spinning plates.
I dunno, I mean... yeah, TF2 had an aesthetic to it, but I see the title now as Valve's way to be able to relax and just goof off; they already have plenty of serious series to counteract TF2's general silliness.
Seriousness isn’t the issue at all. TF2 was never serious. What it was, though, was internally aesthetically consistent. Jiggly christmas tree-shaped hats in neon fucking colors, and lazergunz!!!111 with far too many polys and inappropriate color palettes and game-breaking stats really screwed up the extremely effective “look” of Vanilla TF2, not to mention the play. I mean hats are fun and whatever, it’s just that so many of them are incredibly ugly. It’s like endgame WoW shit—everything’s constantly neon, pulsing, smoking, glowing, rotating, and so on and so forth.
New content is necessary to keep old games going, probably, but it doesn’t have to look like a grade schooler’s themed birthday party at a paintball range. There are a ton of new weapons and hats that keep kosher with the game aesthetic, too—the new Spy and Scout shirts are gorgeous, as just one tiny example.
now that I’m thinking about it, I could easily see Ms. Pauling (or clones of Ms. Pauling) being Pyro. she has the right body shape and backstory, and the existence of clones was established as canon in Meet the Medic (swarm of soldiers).
Was wondering what you'd think of what's going to happen this week. I'm really hoping they don't reveal a damn thing, and the Pyro is left pretty much the same as it was.
I agree that this would be the best case scenario. It’s also the safe route, guaranteed to elicit nothing more than a chuckling groan from the TF2 constituency: “Ha ha, OH THAT VALVE,” we’ll say, nudging each other and secretly relieved.
Pauling refers to “18 perfect idiots” in this update document, and referring to a space monkey as just another idiot seems odd. Still, it’s faint comfort when we’re talking about the dev team who thought “steampunk weapons” (or space age or whatever, who cares they’re all terribly designed, implemented, and balanced) was a really great idea for an update. (I love you Valve, but come the fuck on)
A “space monkey” gag is fedora-twiddling, neckbeard-stroking, “epid fail” jorts-and-trenchcoated GBS-level of humor. Steampunk weapons (and Jarate) aside, Valve is usually way above that sort of crap.
The monkey gag is completely unreconcileable with Pyro’s established persona. The flowered purse, the sassy poses, etc.
lmao “poopy joe” ehehhe
WHERE’S THE MONKEY??? WHERE IS IT????? ehehhehe monkey
Valve’s scrapped canon character traits before when it didn’t suit them. Spy didn’t used to be so French, for example, but was more generally eurotrash.
Valve is sometimes spiteful and enjoys fucking with their fans, so I guess I could see them fucking with the very last Meet the Team short just for shits.
"Pyro is a space monkey" is in keeping with the general downward trend of TF2’s aesthetic sensibilities over the past year or two, I’m sorry to say.
Actually, I want to retract my previous statement about ambiguity being the best case scenario. The best case Meet the Pyro scenario is a scene for scene production of MTP.avi.
Of my current writing regrets, high on the list is that I never found a chance to mention that when Saxton Hale firebombed Woodstock, the bands and audience retaliated with catapults and trebuchets.
Hippies they might have been, but it’s not like The Who would have willingly missed a chance to weaponize Keith Moon.
I would second this, as the Smothers Brothers explosion of Keith’s drum kit was essentially due I each member “spiking the punch” without realizing everyone else was as well.
The Who were quite violent/dangerous in a way. Daltrey a legendary brawler who was in the bad Pre-Tommy because he could beat everyone else up. Townshend wielded his guitar as a machine gun as had pop art aspirations of using destruction as an artistic statement. Keith was Animal.
If one had to make Mods for The Who in TF2 (and that term is so very much a pun here) it might go something like this: Pete: Engineer John: Heavy or Medic, both fit. Keith: Demo man Roger: Saxton Hale, because honestly there’s no other character in the game who is a golden heard, bare cheated brawler other than Hale. And I cant think of anything else that might fit.
So yeah, when Hale attacks Woodstock, The Who is without a doubt the band to fight back.
Hell, Pete almost beat up Abbie Hoffman during their set.
“the mcrib is the perfect synthesis of evil. simulacrum: you sit down to eat a pork that is not pork. betrayal: you expect the ideal mcrib from your memory (itself a simulacrum), and receive the actual, awful mcrib. finally: disaster.”—zoccoli (via absolutefucker)