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Posts tagged team fortress 2.
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Camera: iPhone 4
Aperture: f/2.8
Exposure: 1/20th
Focal Length: 3mm
Exif hey it’s spy.  im glad i spent three hours on this or whatever.  this is on a 7 x 7” board.

hey it’s spy.  im glad i spent three hours on this or whatever.  this is on a 7 x 7” board.

+ kimchiossan:

I would imagine they would have small talent show every month or so after the battlement at night.

kimchiossan:

I would imagine they would have small talent show every month or so after the battlement at night.

+ wow medic that is NOT sanitary

wow medic that is NOT sanitary

+ here’s a scout from the same sketchbook page, while we’re on the subject

e: the cutoff at his clavicles makes him look like he has baby shoulders. whoops.

here’s a scout from the same sketchbook page, while we’re on the subject

e: the cutoff at his clavicles makes him look like he has baby shoulders. whoops.

do not go bar hopping with soldier

»» The preceding trailer has a lot of spoilers so if you’re the type of person who likes their monster movies to be fresh, skip it and just read the post below. ««

I WILL BE STREAMING RAZORBACK, TONIGHT @6PM PACIFIC STANDARD TIME

  • 01:00:00 a.m. Sunday July 15, 2012 in GMT
  • 11:00:00 a.m. Sunday July 15, 2012 in Australia/ACT
  • 08:00:00 p.m. Saturday July 14, 2012 in CST
  • 09:00:00 p.m. Saturday July 14, 2012 in EST

Razorback is a classic of Ozploitation horror cinema, the story of two men’s quests to avenge the deaths of their loved ones at the jaws of a giant, mutant, feral pig.

What’s amazing about Razorback is both the directing and cinematography. Both are remarkable beyond belief for this type of film. It absolutely feels like a high-end “A” movie that cut no corners nor spared any expense. At the helm for this impressive feat was Russell Mulcahy, who has directed everything from Queen music videos to the Dale Earnhardt story to an upcoming 3D horror flick titled Bait. He also directed one other little film of note that you may have heard of – Highlander.

- http://www.365horrormovie.com/2010/05/30/razorback/

Directed by Russel Mulcahy, who also directed Highlander, the surreal cinematography and oddly serious undertone of Razorback is what elevates it from a simple smash-n-grab monster movie to something worthy of its current cult status.  The pig itself is a splendid, full scale animatronic model, the sets are ruddy-dusted outback masterpieces, and the acting is far better than it has any right to be.

Why TF2 fans may be interested: I suspect the aesthetics of Razorback strongly informed a lot of set design and palette decisions in TF2, and the character of the vengeful, sharp-shooting old pig hunter (played by an oddly authentic Bill Kerr) is basically an elderly Sniper.

He even lives in a van.

I’ll be streaming this on Sweatshop tomorrow at 6pm PST.

Content warning: blood n’ gore, attempted rape, multiple deaths by pig (including a child), sadism, possible animal cruelty (some of the scenes with pigs + dogs are a little questionable).

RAZORBACK!!!

go hard or go home
Me: someone on a forum where i've started posting just said that Meet the Medic was the "weakest" film
Me: i had to stop myself making some enemies
B: :psyduck:
Me: now in the same thread someone is asking how they level up
B: i mean i guess it mostly all takes place in one little room??
B: but uh that's it
B: that's all i got to justify that
B: "size of room"
B: that's it
Me: anyone with basic taste for animation or writing or direction can see plainly that MtM is good
Me: i keep forgetting there are peoplein the world who just "play this one game sometimes, it's called team something?"
B: idiots
B: play tf2 literally constantly for five years straight or gtfo imo
Me: learn all the backstory, learn the name of every incidental character
B: memorize every single line of dialogue for every character
B: be able to recite the circumstances in which these lines are played
Me: have literal opinions about which characters are or are not likely to fuck each other and whether or not this is supported by the text
Me: express these opinions to other people
B: out loud
B: without embarrassment

oktoberfessssst

Now my pocket demo and I have linked sprays.

I’m going to keep making them for my friends so they can all be sprayed across a wall in a chain and be suuuper obnoxious. 

+ bonus round

bonus round

+ done

done

+ HANDS UP LADIES WHO LIKES FAN ART

HANDS UP LADIES WHO LIKES FAN ART

"I dunno, I mean... yeah, TF2 had an aesthetic to it, but I see the title now as Valve's way to be able to relax and just goof off; they already have plenty of serious series to counteract TF2's general silliness." by diamond-dangeresque

Seriousness isn’t the issue at all.  TF2 was never serious.  What it was, though, was internally aesthetically consistent.  Jiggly christmas tree-shaped hats in neon fucking colors, and lazergunz!!!111 with far too many polys and inappropriate color palettes and game-breaking stats really screwed up the extremely effective “look” of Vanilla TF2, not to mention the play.  I mean hats are fun and whatever, it’s just that so many of them are incredibly ugly.  It’s like endgame WoW shit—everything’s constantly neon, pulsing, smoking, glowing, rotating, and so on and so forth.

New content is necessary to keep old games going, probably, but it doesn’t have to look like a grade schooler’s themed birthday party at a paintball range.  There are a ton of new weapons and hats that keep kosher with the game aesthetic, too—the new Spy and Scout shirts are gorgeous, as just one tiny example.

now that I’m thinking about it, I could easily see Ms. Pauling (or clones of Ms. Pauling) being Pyro.  she has the right body shape and backstory, and the existence of clones was established as canon in Meet the Medic (swarm of soldiers).

"Was wondering what you'd think of what's going to happen this week. I'm really hoping they don't reveal a damn thing, and the Pyro is left pretty much the same as it was." by riskylengths

I agree that this would be the best case scenario.  It’s also the safe route, guaranteed to elicit nothing more than a chuckling groan from the TF2 constituency: “Ha ha, OH THAT VALVE,” we’ll say, nudging each other and secretly relieved.  

Good signs:

  • Pauling refers to “18 perfect idiots” in this update document, and referring to a space monkey as just another idiot seems odd.  Still, it’s faint comfort when we’re talking about the dev team who thought “steampunk weapons” (or space age or whatever, who cares they’re all terribly designed, implemented, and balanced) was a really great idea for an update. (I love you Valve, but come the fuck on)
  • A “space monkey” gag is fedora-twiddling, neckbeard-stroking, “epid fail” jorts-and-trenchcoated GBS-level of humor.  Steampunk weapons (and Jarate) aside, Valve is usually way above that sort of crap.
  • The monkey gag is completely unreconcileable with Pyro’s established persona.  The flowered purse, the sassy poses, etc.

Bad signs:

  • lmao “poopy joe” ehehhe
  • WHERE’S THE MONKEY??? WHERE IS IT????? ehehhehe monkey
  • Valve’s scrapped canon character traits before when it didn’t suit them.  Spy didn’t used to be so French, for example, but was more generally eurotrash. 
  • Valve is sometimes spiteful and enjoys fucking with their fans, so I guess I could see them fucking with the very last Meet the Team short just for shits.
  • “Pyro is a space monkey” is in keeping with the general downward trend of TF2’s aesthetic sensibilities over the past year or two, I’m sorry to say.

Actually, I want to retract my previous statement about ambiguity being the best case scenario.  The best case Meet the Pyro scenario is a scene for scene production of MTP.avi.

if Pyro is revealed to be a “space monkey” i am going to be incredibly angry.